GARRYS MOD MECH AND TRANSFORMER TUTORIAL

This is a tutorial for base mechs using Sestze’s mech chip. You crapper encounter this defect here: www.facepunch.com As an additional sophisticate you crapper invoke this base mech into a ultimate transformer using a rattling ultimate falsehood and modify simpler e2 chip. The defect essentially changes the coefficient of the mech when its not travel to a rattling baritone weight(mechs are heavy) so the wheels crapper hold it. However when it is walking, the weights convey to the coefficient necessary for the mech to walk. Download my e2 defect here www …

25 Responses to “GARRYS MOD MECH AND TRANSFORMER TUTORIAL”

  1. uhm well… i dont have steam… my acc is hacked … so i cracked a new gmod :)

  2. maybe…but I doubt it, its something i found on youtube’s audoswap selection

  3. is this song from the game “Winback”???

  4. I know how to use wire :D But sometimes my Mech built by this tut is buggy. When I adv. Dupe him, save, put in another map his hips don’t go up… :C

  5. Yes like it says in the description you do need knowledge of wiremod to do this.

  6. go play some more gmod and experiment with wiremod = e2 so you know what hes talking about.
    great tut!

  7. this is to hard for me xD i am a beginner :P could you send me an adv dupe file? :D

  8. No. I have only done the hip straifing E2 so far an it does not like to work

  9. Forget the transformer part if your mech doesn’t walk right without it.

  10. I think i may have found out why. Am i meant to wire the outputs up as well and if so what do the abbreviations mean

  11. If that all fails, add me on steam and I will help you.

  12. Alright, some other things I have heard help with that are: Place a spray on the ground, the top of that faces forward, so position your mech’s hip that way before you start building. Also make sure you are putting the chip facing forward on the hip too. Perhaps your ball sockets aren’t working right, for now, instead of ballsocketing the hip to the ground, try just putting a keep upright on it.

  13. Thanks for that help, but it did not work unfortunatly, I reapplied the chip before i unfroze it and i changed the MUL down to 0.5 which helped it stay down but it is still not walking as it should in the video and i am using the exact same props as in the video too.

  14. Oh my god! It’s amazing! Thanks for making that confussing tutorial! :confused:

  15. If you don’t reapply the chip before unfreezing, it will do that. If thats not it, change the MUL variable to something low like 0.5 for starters. Make sure you have the weights right. Also I have found if you use small props for the mech, it does this and theres no way to fix it.

  16. Im having some trouble with this mech, i do everything as the video shows but when i unfreeze the mech and make it walk it jumps,flies and goes all strange, could you help me out with that. Thanks

  17. you are not re applying the chip, or your settings are too high, turn the Mul variable down to around 0.5 for starters

  18. I have a problem ,when is press the button it spazzes out. Can someone help me?

  19. My adv ballsockets dont dupe correctly…

  20. Nice!

  21. easy to learn lol

    I have enough languages in my head to learn to keep me busy T_T

  22. you need it to do anything cool
    its the same as e1 essentially but tons more stuff

    its easy to learn just try

  23. E2?

    T_T

  24. because if you don’t, it will fail at 180,-180 degree orientation.

  25. hey why do you rotate it then apply the ball socket again?


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